Battletech Mechs
BattleMechs (often abbreviated 'Mechs) are large walking war machines that feature prominently in the fictional universe of BattleTech. 'Mechs, which are generally either bipedal or quadrupedal in configuration, are controlled by human pilots and can thus be classified as mecha. BattleMechs (often abbreviated 'Mechs) are large walking war machines that feature prominently in the fictional universe of BattleTech. 'Mechs, which are generally either bipedal or quadrupedal in configuration, are controlled by human pilots and can thus be classified as mecha.
This particular entry in the hallowed giant robot franchise can be unforgiving to new players, and the tutorials are buried in dialogue options that are easy to miss if you aren't exploring every nook and cranny of your drop ship.Before you get started retaking the Aurigan Reach for the Arona Restoration, this is everything you need to know about strategy and mech maintenance if you don't want to be reloading every single battle. BattleTech Mech Combat BasicsNavigating turn order and planning your upcoming attacks based on which enemy will move next is critical in absolutely any mission. The turn order goes in descending order of 5, 4, 3, 2, 1 instead of ascending order, so pay attention to who is going to attack next and who can be Sensor Locked that turn and then still attacked by another mech in your group.
Best BattleTech Pilot SkillsYou will quickly learn that Sensor Locking and Evasive Movement are two of the most important skills to have, but they aren't fully explained by the tutorial missions.For instance, you don't need direct line of sight to Sensor Lock an enemy vehicle. They just have to be on your radar as the unknown red dots within sensor range. This is important for indirect missile fire over long distances before closing the gap and engaging in short-range laser fire or direct melee combat.Your enemies will typically be either mechs or tanks, and it's these smaller ground vehicles like tanks that are extremely susceptible to mech melee assaults - usually going down in one hit. Choosing Attack TypesWhen engaging in ranged combat, always keep in mind that you don't have to launch the mech's entire weapon payload with every attack.
You can click each weapon in the list in the lower right corner to remove or add before firing, which is important for managing heat. Switching to melee for a round is another excellent option for venting heat.If a weapon has a low chance to hit but will increase your heat into the critical range, just turn it off for that attack. Remember that these settings are saved for every attack, though, so don't forget to turn it back on for the next salvo if you want to use all the weapons at once.Finally, while shooting ranged weapons like missiles and lasers, it's always better to try to hit enemies on their sides or from the back. Not only does this reduce their armor's damage reduction and overcome the Guarded state, but your chances of destroying a mech section with a Called Shot shoot up significantly.Hitting from behind, your chances of taking out a mech's leg to knock it over will jump from 18% to the 50% range. Don't discount the center torso, though. While the percent chance will be lower, destroying the torso with a Called Shot incapacitates the pilot and takes the mech out of commission immediately.Called Shot percentages go up drastically if attacking from behind or from higher ground Understanding BattleTech Mech and Weapon TypesThere's a huge array of mechs, from Spiders to Dragons to Shadowhawks, Vindicators, Centurions, and many more. While each has a slightly different focus between movement range, heat distribution, ranged or melee combat, and so on, the primary differences will be in their weight category. Vandal hearts ost.
Best BattleTech Mechs and WeaponsIn general, heavier mechs have more space for more weaponry, so heavy is a good way to go for both armor and attack strength. Each mech has different weapon anchor points, however.Not all mechs can equip an SRM 5 or AC/10 on either arm for instance, while some can equip multiples of the same type of weapon on the same location for truly devastating volleys of fire. Highlighting a weapon in the equipment list will show you which locations on the mech can use that weapon.You can get drastically different results in a mission just by swapping out weapon types and tailoring them to each pilot's skills. The PPC, for instance, is basically the mech rendition of a sniper rifle and is only useful at long range if you have a high Gunnery skill. Machine guns, on the other hand, aren't all that helpful against 50-ton metal monstrosities, and they're only useful for light mechs to deal a little extra damage and hope for a critical if the enemy is low on armor.LRMs, SRMs, ARs, and MGs need to have their corresponding ammo types placed somewhere on the mech to be used (it doesn't have to be the same location as the gun itself), while laser and energy weapons don't require extra ammo to function.Pay special attention to a weapon's minimum and optimal ranges.
A mech outfitted with just a PPM and LRMs will be useless in short-range combat (and will need several heat sinks if you intend to fire every round).When refitting weapons, make sure to finish your loadout with extra heat sinks or jump jets to get to that mech's specific ideal tonnage. Featured ContributorTy splits his time between writing horror fiction and writing about video games. After 25 years of gaming, Ty can firmly say that gaming peaked with Planescape Torment, but that doesn't mean he doesn't have a soft spot for games like Baldur's Gate, Fallout: New Vegas, Bioshock Infinite, and Horizon: Zero Dawn. He has previously written for GamerU and MetalUnderground. He also writes for PortalMonkey covering gaming laptops and peripherals&period.
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