Mabinogi Duel Master Templar

Mabinogi Duel Master Templar Rating: 3,6/5 989 votes

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It has been suggested that this page be merged with Titles.
(Talk:Master Titles)
(Talk:Titles)
  • 2Master Titles
Build

Basic Information

  • In order to earn a master title, you must complete all training requirements of the skill at Rank 1.
    • For example, to get 'the Master of Combat' title, one must fulfill all training requirements at Rank 1 of Combat Mastery.
  • Upon completion of training, the 'level up' effect will be shown.
  • If you use a Skill Reset Capsule on a mastered skill, the title will be disabled until the skill is ranked back to Rank 1.
    • Skill training requirements will be completed when ranking the skill back to 1.
  • Capped skills are skills that cannot be ranked to 1 or cannot be mastered.

Master Titles

Combat

NameEffects
the Master of CombatMax HP +20
Max Stamina +20
Strength +10

Intelligence -10
Luck -20
the Master of DefenseDefense +5
Max HP +10
Max Stamina +10

Intelligence -10
Luck -10
the Master of SmashMax Stamina +20
Strength +20
Luck +20

Protection -10
Dexterity -20
the Master of CounterMax Stamina +30
Intelligence +20
Dexterity +20

Max MP -30
Strength -20
the Master of WindmillProtection +3
Will +10
Luck +10

Max HP -20
Strength -10
the Master of Critical HitMax HP +30
Max Stamina +20
Will +20

Defense -5
Protection -5
the Master of Final HitMax HP +20
Max Stamina +20
Strength +15
Will +15

Protection -5
Max MP -30
Dexterity -5
the Master of Assault SlashAssault Slash Damage +50%
Strength +10

Intelligence -15
the Master of AxesWhen equipped with an Axe, Critical +10
Max HP +10

Max MP -15
the Master of Blunt WeaponsWhen equipped with a Blunt Weapon, Max Damage +10
Max HP +10

Max MP -15
the Master of SwordsWhen equipped with a Sword, Balance +10%
Max HP +10

Intelligence -15
the Master of LancesWhen equipped with a Lance, Max Damage +10
When equipped with a Lance, Defense +2

Max MP -15
Intelligence -10
the Master of Lance CounterLance Counter Damage +15%
Critical +5
the Master of Lance ChargeDuring Lance Charge, attacks enemies at a wider range to the left and right.
the Master of StompMax Stamina +15
Strength +40
Luck -30
the Master of Wind GuardDefense +7
Protection +5
Max HP +10

Strength -20
Dexterity -20
the Master of TauntCan Taunt a Stronger Enemy
Max Stamina +30

Dex -10
Int -20
the Master of AtlatlsSkill Effectiveness +10%
Max HP +20
Max Stamina +20
Strength +20

Dexterity -25
the Master of RangeMax HP +20
Max Stamina +30
Dexterity +20

Strength -20
Will -20
the Master of BowsWhen equipped with a bow, Max damage +10
Max Stamina +10

Strength -15
the Master of CrossbowsWhen equipped with a Crossbow, Critical +10
Max Stamina +10

Strength -15
the Master of Support ShotSupport Shot's Bonus Melee Damage +30%
Dexterity +20

Strength -20
Will -10
the Master of Arrow RevolverMax HP +20
Dex +20
Will +20

Defense -5
Strength -10
Luck -10
the Master of Magnum ShotMax HP +20
Dexterity +20
Luck +20

Protection -10
Strength -10
Will -10
the Master of Mirage MissileMax MP +20
Intelligence +15
Dexterity +15

Strength -10
Will -10
the Master of Final ShotDexterity +30
Will +15

Max HP -15
Strength -10
the Master of Crash ShotCrash Shot Splash Damage +10%
Max Stamina +20
Max MP +20
Dexterity +10

Strength -25
the Master of Gold StrikeMax Stamina +10
Luck +25
the Master of ShieldsDefense +10
Protection +10
the Heavy Armor MasterDefense +10
Protection +5
the Light Armor MasterDefense +6
Protection +2
the Crisis Escape MasterStamina Consumption -5

Magic

NameEffects
the Master of MagicMagic Attack +20
Max MP +20
the Master of IceboltMax MP +20
Intelligence +15
Dexterity +15

Strength -20
the Master of FireboltMax MP +30
Intelligence +10
Dexterity +10

Strength -10
Luck -10
the Master of Lightning BoltMax MP +30
Strength +10
Intelligence +10

Max HP -10
Luck -10
the Master of HealingMax MP +30
Strength +10
Intelligence +10

Max Stamina -20
Will -10
the Master of Party HealingHealing effects +20%
Wound recovery 10% of heal amount
Max MP +40

Strength -10
Will -10
the Master of EnchantmentMax MP +20
Intelligence +20
Luck +10

Strength -10
Will -10
the Master of FireballMax MP +50
Intelligence +20
Will +20

Max Stamina -10
Luck -30
the Master of ThunderMax MP +40
Intelligence +30
Dexterity +20

Max HP -20
Strength -20
the Master of Ice SpearMax MP +30
Intelligence +20
Luck +20

Max HP -20
Max Stamina -20
the Master of BlazeStrength +20
Intelligence +20
the Master of Hail StormMax MP +20
Intelligence +20
Luck +15
the Master of Bolt MagicBolt Magic Damage +15%
Max MP +15
the Master of IceIce Mastery Damage +10%
Max MP +15
Max Stamina +10
Intelligence +10

Strength -15
the Master of FireFire Mastery Damage +10%
Max MP +5
Max Stamina +15

Strength -10
the Master of LightningLightning Magic Efficiency +10%
Intelligence +20

Dexterity -15
the Master of Fusion BoltFusion Bolt Damage +5%
Max MP +5
Intelligence +10

Max HP -10
the Master of Natural ShieldMax MP +20
Will +10
the Master of Ice ShieldMax MP +10
Intelligence +10
Will +10
the Master of Fire ShieldMax MP +10
Intelligence +20
the Master of Lightning ShieldIntelligence +10
Will +20
the Magic Weapon MasterMax Damage +8
Magic Attack +25
Dexterity -30
the Meteor Strike MasterMagic Attack +50
the Snap Cast MasterSnap Cast cooldown slightly shortened upon casting attack magic.
the Spellwalk MasterNo MP usage penalty while using Spellwalk.

Life

NameEffects
the Master of ProductionDexterity +20
Luck +20

Max HP -10
Will -10
the Master of WeavingMax Stamina +20
Strength +10
Dexterity +20

Will -20
Luck -20
the Master of TailoringDexterity +30
Will +20

Strength -20
Intelligence -20
the Master of RefiningMax Stamina +30
Str +10
Will +20

Dexterity -10
Luck -20
the Master of BlacksmithingDexterity +30
Will +10
Luck +10

Max HP -30
Max MP -30

the Master of HerbalismDefense +2
Protection +2
Strength +20

Dexterity -10
Luck -10
the Master of PotionDefense +3
Protection +3
Max MP +30

Strength -10
Luck -10
the Master of FishingIntelligence +10
Dexterity +20
Luck +10

Max HP -20
Max Stamina -20
the Master of MetallurgyDexterity +10
Luck +25

Max MP -10
Strength -20
the Master of CarpentryBow Quality Production +5
Strength +30

Max Stamina -10
Intelligence -15
Will -15
the Master of Animal TamingTaming success rate increased
Strength +12
Dexterity +10
the Master SommelierProtection +5
Intelligence +20
the Master of CommerceDefense +15
Protection +5
[1]
Strength -30
Intelligence -30
Dexterity -30
the Gatherer of EggsDexterity + 35
the HarvesterDexterity +20
Will +25
the Master of HoeingWill +30
Luck +15
the Milking MasterMax Stamina +25
the Master of MiningMax Stamina +25
Strength +25
the Mushroom PickerMax Stamina +15
Intelligence +20
the Shearer of SheepDexterity +25
Luck +20
the Master of TransformationGrants the ability to transform into Shamala
the Expert EngineerIncreases the chance to make a very efficient Engineering item.
the Magic ArtisanIncreases the chance to make a very efficient Magic item.
the Mineral ExpertGathering Rate +5%
Bonus Gathering Rate +3%
the EcologistPlant Specimen Gathering Rate +5%
Plant Specimen Bonus Gathering Rate +3%
the Master of Ingredient HuntingCooking Ingredient Drop Rate +10%
Leather Drop Rate +5%
the Master of TastingObtain additional Royal Cuisine Invoices for clearing Kitchen Dungeons
the Master of CateringCreates a shower of fireworks around your character.
the Master of Artifact InvestigationGrants a 1% chance to spend no gold when appraising or restoring an artifact
Reduces Artifact Investigation cooldown time by 10 sec
the Master of ExplorationIncreases the chance to discover a treasure dungeon
ncreases the chance of successfully exploring a treasure dungeon

Alchemy

NameEffects
the Master of AlchemyCrystal Production Rate +3%
Water Alchemy Damage +10
Fire Alchemy Damage +10
Earth Alchemy Mastery Damage +10
Wind Alchemy Damage +10
the Master of Barrier SpikesProtection +12
Will -40
Luck -20
the Master of GolemDefense +10
Max HP +50

Strength -30
Dexterity -30
Intelligence -30
the Master of Mana CrystallizationMax MP +60
Max HP -10
Max Stamina -10
the Master of Water CannonMax Stamina +40
Max HP -10
Max MP -10
the Master of Wind BlastEnemy Knockback Distance +15%
Max Stamina +15
the Master of Flame BurstMax HP +15
Max Stamina +20
Intelligence +20
the Master of Sand BurstBlindness Duration +2 seconds
Max HP +10
Max Stamina +10
the Master of RainMax Stamina +30
Luck +20

Max HP -20
the Master of Metal ConversionStrength +10
Dexterity +20

Will -20
the Master of Life DrainMax HP +50
Max MP +20
the Master of Frozen BlastMax Stamina +20
Will +20
the Master of ShockMaximum Damage +15
the Master of Heat BusterHeat Buster Damage +10%
Max Stamina +20
Dexterity +20
Will +20

Max MP -20
the Chain Cylinder MasterChain Cylinder Cooldown -1 second
Max Stamina +40

Max MP -10
the Master of SynthesisSynthesis Success Rate +2%
Max Stamina +10

Strength -10
the Master of FragmentationFragmentation Success Rate +2%
Max Stamina +15
the Master of TransmutationCrystal Production +2%
the Water AlchemistWater Alchemy Damage +10%
Max MP +10
Max Stamina +10
Dexterity -10
Intelligence -10
the Wind AlchemistWind Alchemy Damage +10%
Dexterity +10
Will +15

Intelligence -10
the Fire AlchemistFire Alchemy Damage +10%
Max MP +5
Max Stamina +15

Strength -10
the Clay AlchemistEarth Alchemy Mastery Damage +10%
Max Stamina +15

Dexterity -15
the Guard Cylinder MasterMax MP +10
Dexterity +10
Intelligence +10
Will +10
Luck +10
Golden Time MasterGolden Time duration +1 minute
Alchemy Damage +10
Critical +3
Elemental Wave MasterObtained Attribute Point +20%
Max HP +30
Max MP +30
Max Stamina +30
Hydra Transmutation MasterHydra summon time +20 seconds
Earth Alchemy Mastery Damage +10
Critical +3

Fighter

NameEffects
the Master of KnucklesWhen equipped with Knuckles, Max Damage +5
Max HP +10
the Master of Chain AttackMax Stamina +10
Will +30
the Master of Charging StrikeCharging Strike Damage +30%
Strength +15
Will +15
the Master of Focused FistFocused Fist Damage +30%
Strength +15
Will +15
the Master of Somersault KickSomersault Kick Damage +20%
Strength +15
Will +15
the Master of Spinning UppercutSpinning Uppercut Damage +20%
Strength +15
Will +15
the Master of PummelPummel Damage +10%
Strength +15
Will +15
the Master of Drop KickDrop Kick Damage +10%
Strength +15
Will +15
the Master of TumbleProtection +2
Max HP +10[2]
Max Stamina +20
the Master of RespiteMax HP +20
Max Stamina +20

Music

NameEffects
the Master InstrumentalistIntelligence +20
Dexterity +10
Will +20

Max MP -20
Max Stamina -20
the Master of Enthralling PerformanceYou can lure stronger enemies (5200CP)
Max Stamina +8
Dexterity +12
the Master of DischordDischord Effect +7
the Master of Battlefield OvertureBattlefield Overture Effect +8
the Master of Enduring MelodyEnduring Melody Effect +10
the Master of Harvest SongHarvest Song Effect +10
the Master of LullabyLullaby Effect +8
the Master of March SongMarch Song Effect +8
the Master of VivaceVivace Effect +10
the Song MasterMusic Buff Skill Effect +3
the Encore MasterEncore Cooldown -30 seconds
the Fantastic Chorus MasterFantastic Chorus duration +5 seconds

Puppetry

NameEffects
the Master of Control MarionetteMarionette Max Damage +10
Max Stamina +10
the Master of PierrotMarionette Critical +2
Critical +2
Max Stamina +15
the Master of ColossusMarionette Protection +2
Protection +2
Max HP +10
the Master of Puppet's SnareStrength +8
Dexterity +13
the Master of Wire PullMax Stamina +10
Strength +10
Dexterity +8
the Master of Inciting IncidentAct 1: Inciting Incident Stun Time +0.2 sec
Marionette Protection +1
Dexterity +15
the Master of Threshold CutterAct 2: Threshold Cutter Third Hit Damage +15%
Marionette Critical +2
Dexterity +15
the Master of Rising ActionAct 4: Rising Action Damage +10%
Marionette Balance +2%[3]
Dexterity +15
the Master of CrisisAct 6: Crisis Range +50 (0.5m)
Marionette Defense +2[4]
Dexterity +2
the Master of Climactic CrashAct 7: Climactic Crash Damage +10%
Marionette Maximum Damage +5
Dexterity +10
the Master of Invigorating EncoreMarionette HP +50
Marionette Magic Defense +5[5]
Will +15

Dual Gun

NameEffects
the Dual Gun MasterDual Gun Max Attack +8
Dual Gun Min Attack +4
Max HP +15
the Master of Bullet SlideBullet Slide Damage +15%
Movement Speed +1%
the Master of Bullet StormBullet Storm Max Damage +15%
Max MP +20
Max Stamina +20
the Master of Flash LauncherFlash Launcher Damage +20%
the Master of Grapple ShotGrapple Shot Damage +15%
Defense +10
the Master of ReloadDual Gun Max Attack +6
Dual Gun Min Attack +3
Max Stamina +30
the Master of Shooting RushShooting Rush Damage +12%
Max MP +10
Max Stamina +10
the Way of the Gun MasterWay of the Gun Duration +5 seconds
Dual Gun Max Attack +3
Dual Gun Min Attack +2

Hidden

NameEffects
the Master BerserkerCritical +10
Strength +25

Max HP -50
Luck -20
the Master of Counter PunchMax Stamina +30
Strength +20
Will +20
the Master DopplegangerDoppelganger Damage +15%
Max HP +10
Max Stamina +30

Will -20
the Master of ShockwaveMax HP +20
Max MP +20
Intelligence +15

Strength -15
Dexterity -10
the Master of Spider TrapCritical +10
Dexterity +15

Luck -10
the ToxicologistMax HP +20
Max MP +20
Max Stamina +20

Not Implemented

This section includes content that is unreleased in North America.
This content may or may not come in the future. This section is likely based on overseas version(s) of Mabinogi.
  1. In-game error: Despite the description, the title adds 15 Defense and 5 Protection, not 5 Defense and 15 Protection.
  2. In-game error: Despite the description, the title adds 10 HP, not MP.
  3. In-game error: Despite the description, the title adds 2% Marionette Balance, not 5%.
  4. In-game error: Despite the description, the title adds 2 Marionette Defense, not 3.
  5. The additional Magic Defense is not defined in the files, therefore it is unknown whether or not it does add the 5 Magic Defense the title is supposed to add until tested in-game.
Retrieved from 'https://wiki.mabinogiworld.com/index.php?title=Master_Titles&oldid=705746'

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