Dead Or School Walkthrough

Dead Or School Walkthrough Rating: 3,5/5 9348 votes

Jade believes Rais is storing extra Antizin in a nearby school. Leave the Tower and meet her at a train car near Rais’ base to start the mission. I recommend bringing solid weapons with you on this mission because there are quite a few forced combat scenarios.

The Heartlands is a region in Red Dead Redemption 2’s state of New Hanover. This is where Arthur and the gang find a home after escaping the snowy mountains. Exploration warning: If you want to uncover all locations on your own, we advise you not look at this page. On each individual location page. Dead or School PlayStation 4™ & Nintendo Switch™ – JAPAN. This game is currently available for PC via Steam Early Access. Studio Nanafushi will release this side-scrolling action game for PlayStation 4 and Nintendo Switch this August 29 in Japan.

Upgrade knifes and have ammo for guns. Any throwing weapons will help too.

Also, make sure you have plenty of health kits.After the cutscene at the school, go behind the school onto the overpass. Jumping from the overpass into the school is the easiest way to the back door. Try opening the door to trigger the next objective. You will have to go in the way Jade did, which is on the roof.

Before we climb up there, we need some collectibles first. Go to the front of the school where you will find a tent. Inside, behind the white board to the right, is a for a poison pen.Continue to go around the school until you see a green shipping container.

Not only is that our way up to the roof, but there is a note and good supplies inside. Open the lockers to find. Search the rest of the room for aerosol, gauze, and alcohol.Exit the shipping container and climb the nearby concrete fence. From the top of that you can jump on to the top of the shipping crate. On top of the crate, two Toads will notice you and start spitting poison. Jump to the blue sign and climb the ladder.

Go around to the other side from where the Toads are spitting. Avoid the Bombers and open the door into the school. Stay next to the door when you enter. There is a Bomber inside and he will kill you if you get too close. When the Bomber is gone, open the hatch and enter the school.The route inside is pretty straight forward. Follow the path from classroom to classroom.

When you arrive at the first room with body bags in it, take time to craft any weapons or medalist you still need. The next room has three of Rais’ men inside that you have to fight. As soon as you’re ready, open the door. There will be one soldier in the room.

He will alert the other two and trigger an alarm. Bolt past him and the other men to shut off the alarm. Then focus your energy on taking them out.A good strategy for fighting soldiers is to fight them one at a time.

They are melee sponges are take quite a few hits to kill. They also can deflect incoming throwing knifes and such. Try using a door to keep them in single file.

When they are down, head out the door by the alarm and continue from classroom to classroom. You will soon be trapped in a room with one soldier. Take him out to continue.Once you climb up the stairs toward Classroom A, dash down the hall after the run away soldier. A door will burst on your right, with walkers coming out. Don’t attack them. Instead have them follow you down the hall to the room the run away dashed into. The zombies and soldiers will duke it out, mostly ignoring you.

This will thin the ranks of men you need to kill to advance. When everyone and everything is dead, open the crate across from the bookshelves. Unfortunately there is no Antizin, leaving the basement as your final option.Go to the desk in the corner of the room with the bookshelves. There will be a cabinet with the basement keys inside. Grab them and move out. Inside the next room with body bags, push the bookshelf out of the way and kick the planks out from the door. Open the door and enter the classroom to the right.

Avoid the walkers as best you can. At the basement door, a walker will dash at you. Kill it as quick as possible and go into the basement. Make sure to close the door behind you!With the door shut behind you, take the time to craft or repair anything you need. Another forced combat situation is coming up. Head down to see Jade. Instead of Antizin, you two come across explosives!

Tell Jade to run with the explosives while you fight Rais’ men. Use the same strategy as before, using a door to fight one at a time. When they are dead, exit the school and head to the Tower to see Rahim.

Enjoy a little dialogue back at the Tower and you will learn about those green, blister-covered zombies. They are called Bolters and Dr. Zere would like a sample of their skin tissue. Talk to the Quartermaster to learn their locations. Bolters only come out at night. Head to the safe zone shown below for the quickest chance to catch one.Wait until night at the safe zone. Hop the fence in the front and climb the building straight ahead.

Turn right and leap to the adjacent building. Climb the roof and hop back to the taller building. Down below, beneath the light, you should see a Bolter munching on some food. Check the mini map to see if there are any Volatiles near the Bolter. Hopefully there are not, but if they are nearby, wait until they are looking away to make your approach. Jump down on top of the van nearby and sneak up on the Bolter. One hit ought to take it out.

Search the body for the tissue sample the doctor needed. With the tissue in hand, head to Dr.

Zere’s lab.Turns out that this tissue is the key to a cure! Leave the lab and Rahim will make a call. Turns out he didn’t listen and took the explosives. He’s in trouble on the overpass.

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If it’s daytime, go ahead and leave toward Rahim’s location. If it is night, take a second to sleep until day in the room where you met Spike. The game doesn’t miss a beat and Volatiles won’t be surrounding Rahim’s location.When you arrive at the overpass, search the bodies. Rahim is missing.

Crane told him to hide in the train yard, so it’s time to check there. Jump on top of the giant train yard building dead ahead and run straight. You can leap from building to building until you get to Rahim’s location. Head inside and wipe out the walkers and Toad surrounding Rahim. Open the train car when the zombies are dead.

Rahim decided to arm the bombs because he thought he was a goner. Take them to blow up the nest!

Hop over Rahim’s train car and jump down into the sewer. Swim straight to the exit.

Climb the ladder and dash into the building.There are too many walkers to fight. Run around and over them to jump off a ramp to the second floor. Head into the room dead ahead and grab the caved in floor above to reach the next level. Go through the next room and stop at the first pillar. There is a silhouette for the first bomb.

Place the bomb and run up to the next floor.There are stairs in the room behind the pillar. Take a right at the top of the stairs. Run straight into a room with no floor.

There are beams across where the floor would be.Jump across those to the next room. Run straight down the hall into the room with more pillars. In the middle is the one with the bomb silhouette. Once you place the last bomb, run out of the building the same way you came in.

Dead

Dive back into the sewer and go back to Rahim.Turns out Rahim lied about his wound. After the cutscene, head back to the Tower to talk to Brecken. He is on the first floor in a room past the elevator. Soon after Crane talks to Brecken, Jade finds out about her brother. Before Crane can talk to her, Rais attacks Dr. Hurry across the street to try and save him!Alternate full video walkthrough.