Jet Set Radio Ps3

Jet Set Radio Ps3 Rating: 3,0/5 6496 votes

Jet Set Radio HD Graffiti Souls Guide Jet Ranking Text Guide Jet Ranking Video Guide Introduction: Welcome to the colourful world of Jet Set Radio! Once an extremely popular Dreamcast game, well-known for its one-of-a-kind OST and gorgeous cell-shaded graphics. Beat and all the GG members return to PSN with HD-updated visuals and trophy support.

. WW: November 29, 2012.: January 30, 2013,Mode(s)Jet Set Radio, originally released in North America as Jet Grind Radio, is a 2000 developed by and published by for the. The player controls a member of a youth gang, the GGs, as they use to traverse Tokyo, spraying graffiti and evading authorities.Development was headed by director Masayoshi Kikuchi, with art by Ryuta Ueda. Influence was drawn from late 90s Japanese pop culture such as the rhythm game, and the anti-establishment themes in the film. The environments were based on Tokyo shopping districts in and, with graffiti designed by artists including.

It was the first game to use a art style, developed in response to the team's disappointment towards Sega games mainly resembling anime or manga.Jet Set Radio received acclaim for its graphics, soundtrack, and gameplay. It won several awards and was nominated for many others. A, developed by, was released in 2003, along with versions for Japanese mobile phones.

In 2012, Jet Set Radio was digitally re-released for the, and, followed by releases for,. A sequel, was released for the in 2002.

The character Beat performing a grind on rails and tagging graffiticontrols a member of a gang of -tagging. The game consists of three types of levels: Street, Rival Showdown, and Trial.

The Street levels come in two categories. The first is to tag every graffiti point in each area previously tagged by a rival gang before the timer runs out while evading the authorities. The second category serves as a battle by chasing the rival gang members and spraying graffiti on them. The more graffiti points are sprayed, the more deadly the authorities become.

Graffiti points are marked by arrows and require paint to tag them. Players can spray graffiti by either pressing a single button or inputting commands using the depending on the size of the graffiti spot. Players are unable if they run out of paint and must be refilled by obtaining yellow and blue spray cans scattered across the stage. Yellow Spray cans refill a single spray can and blue spray cans refill five. Enemies will pursue players and attempt to deplete their. Health can be replenished by obtaining red and green spray cans.

Performing tricks add bonus points to the player's overall and gain access to areas difficult to reach.In Rival Showdown levels, more playable characters can be unlocked after they are defeated by matching the rival's movements in technique sections or by spraying graffiti before the rival in race sections. Trial levels are unlocked after Street and Rival Showdown levels are cleared in a specific area. There are three kinds of trials: Jet Graffiti, Jet Tech, and Jet Crash. In Jet Graffiti, the objective is to spray all the graffiti points within the. Jet Tech prioritizes in obtaining the top score within the time limit. In Jet Crash, the objective is to reach the goal and spray graffiti on it before the opponent.

Players can customize their graffiti by choosing presets, or create their own using the Graffiti editor. By using a, players can upload their graffiti to the official website for other players to use or download graffiti from other players.

More Graffiti presets can be unlocked by collecting Graffiti Soul icons scattered throughout stages. Plot Professor K, of the Jet Set Radio station, broadcasts to gangs of youths who roam the streets of Tokyo-to, and spraying. Jet Set Radio follows Beat and his gang, the GGs, who compete for turf with three main rival gangs: the all-female Love Shockers in the shopping districts of -Cho; the cyborg Noise Tanks in the Benten entertainment district; and the -loving Poison Jam in the Kogane dockyard. The authorities, led by Captain Onishima, pursue the gangs with and military armaments. After the GGs defeat Poison Jam, Noise Tanks, and Love Shockers in turf wars, they each drop a piece of a mysterious. Professor K reveals over the radio that the mysterious vinyl that everyone is searching for has the power to summon a demon.The GGs are joined by new skaters, Combo and Cube, who explain that two months prior, their hometown, Grind City, has been overtaken by the Rokkaku business conglomerate. They ask the GGs to help them to free their friend, Coin, who has been captured by the Rokkaku.

Shortly after, the Rokkaku pursue the GGs and manage to steal the vinyl record. Poison Jam explains to the GGs that the Rokkaku CEO, Goji Rokkaku, plans to use the record to make a contract with the demon in order to take over Tokyo-to and the world by spinning the record over a turntable. The GGs confront and defeat Goji in the rooftop of his headquarters by destroying his turntable and tagging his head with graffiti as he falls off the rooftop.

Although Coin's fate remains uncertain, freedom is returned to the streets of Tokyo-to. Combo reveals that The Devil's Contract was an old record with no demonic powers and that wealth had driven Goji to insanity.Development. Jet Set Radio was originally developed with the Dreamcast specs in mindJet Set Radio was developed by, a studio formed from members of, developers of the games for the. The development team consisted of fewer than 25 developers, with an average age of under 25. Programming began in mid-1999.

The game was announced at the 1999 and drew media attention for its cel-shaded style. During the early stages of development, director Masayoshi Kikuchi had difficulty leading the team, having no prior directing experience. The visual style was established before the gameplay; according to Kikuchi, the game could have become an or role-playing game. His superiors were not satisfied with early concepts, and so Kikuchi used trial and error to develop a concept that he believed everyone would find interesting.Ueda wanted to create something 'cool' that dealt with and was completely unlike the team's previous game, the 1998 role-playing game. Ueda's drawings of a character with headphones and rollerblades became the foundation of the game. Ueda had joined Sega after being impressed by the 'freshness' and international appeal of, but was disappointed with the number of manga and anime-style designs; he hoped to create something original.

Smilebit drew inspiration from games outside the typical game genres of science fiction and fantasy. Ueda was particularly inspired by a demonstration of the rhythm game at the 1996: 'I think that's the first game with pop culture like that. They did it first. After that I decided to make a true game, not just a visual experience, that was actually for adults.'

Smilebit used thicker lines for objects they wanted to stand out. The themes of the 1999 film were another influence. Smilebit developed a new cel-shading technique not used at the time as it would not have been possible on the Dreamcast or PlayStation 2.

The game features graffiti by a variety of artists, including, who had designed album art for acts including the. Smilebit initially wanted to make it a skateboarding game, however, was scrapped due to the legs having to be fixed and instead chose inline skates.Jet Set Radio was one of the earliest games to feature an open 3D world, which presented the team's biggest challenge. Kikuchi said: 'Making an entire town in a game was quite the prospect. It's not hard with modern hi-spec hardware, but that wasn't the case back then. It was very difficult from a programming standpoint.' Another Sega game, (1999), also featured an open world, but Kikuchi felt the games posed different technical challenges, as Shenmue does not allow the player to jump or move at speed. The team implemented to allow players to enjoy speed without worrying about colliding with obstacles.

Smilebit chose to have a fixed camera as an attempt to avoid the Japanese audience getting motion-sickness. Smilebit was determined to making the game impossible to be duplicated on by pushing the Dreamcast hardware and software limitations using bright colors, realistic shadows, and over sixteen displayable NPCs on-screen without that would have been impossible on PS2 due to its weaker memory.The settings were inspired by Japanese locations such as the Tokyo shopping district of.

Smilebit traveled to those areas and took pictures as references during development. Sega feared that the game's style might alienate players outside Japan and requested changes for the international versions. The team added 2 stages modeled after New York City: An area based on, and another inspired by along. Some story changes were also made, such as changing the nationality of two characters to American. The interactive credits sequence of the Japanese version was also cut, as localizing it would have meant rebuilding the stage with names written in English. Sega sold the international version in Japan as De La Jet Set Radio. Ueda was unhappy about the changes, which he felt diminished the essential Japanese elements of the game.

Soundtrack The Jet Set Radio soundtrack includes original and licensed tracks with a variety of genres including,. The North American version and international rereleases adds songs. The 2012 port omits 'Yappie Feet' and 'Many Styles' for licensing reasons. The music has been described as energetic, rhythm-heavy, defiant, and multicultural.

Most of the soundtrack was composed by Hideki Naganuma, with additional tracks by, Deavid Soul, Toronto, and B.B. Naganuma attempted to match the visual style, and experimented with voices, cutting and rearranging to the point that they became nonsensical. In 2012, Naganuma noted he enjoyed working on Jet Set Radio and its sequel the most. Smilebit worked with Sega of America and Sega of Europe to include as many street culture elements as possible, hoping to create music that was internationally acceptable.Jet Set Radio Original Soundtrack was distributed by on December 20, 2000 in Japan. For the HD release, a new soundtrack was distributed by on September 18, 2012 for North America and Europe and contained additional tracks from the sequel,. A second soundtrack for the HD version, Jet Set Radio: Sega Original Tracks, was distributed by Sega and released on on October 3, 2012. Promotion and release Jet Set Radio was released in Japan on June 29, 2000.

In North America, it was released on October 31, 2000, and was retitled to Jet Grind Radio due to trademark problems for 'Jet Set' in the United States at the time. The PAL version was released later on November 24, 2000 under the original name. The North American and PAL versions contained two new maps, new songs, and other in-game content designed to increase the game's appeal to Western audiences.

To promote the North American release, Sega of America held a 'Graffiti is Art' competition for contestants to enter their own art pieces to Sega. Sega chose five finalists and flew them into on October 21, 2000, where they competed to make graffiti art pieces on a canvas within a 3 and a half-hour timeframe for a prize of $5000.

Mayor of San Francisco, discovered the competition and attempted to revoke Sega of America's permit, however, he was unsuccessful due to obtaining the permit legally.Sega rereleased the game in Japan under the name De La Jet Set Radio. This version was released on January 1, 2001, in Japan via Dreamcast Direct (later renamed Sega Direct) and included a T-shirt featuring the protagonist Beat for those who pre-ordered. This version features content that was originally exclusive to PAL and North American versions, namely music, two playable characters, and two stages. Alternative versions Mobile versions. See also:Jet Set Radio was remade into two mobile versions. The first is a in which players escape police, titled Typing Jet. It was released for Japanese mobile phones by Sega on June 22, 2001.

It was followed by a remake for developed by and published by in North America on June 26, 2003, and in Europe on February 20, 2004. The game uses the engine and, and emulates the cel-shaded graphics of the Dreamcast game, with some original stages and shortened songs. High-definition remaster In 2012, ports developed by were released for,. The ports add features including widescreen HD graphics, online leaderboards, and a new camera system. In addition, it combines the North American, European and Japanese soundtracks and includes bonus tracks from its sequel, Jet Set Radio Future, but omits the tracks 'Yappie Feet' and 'Many Styles' that originated from the PAL version. To promote the ports, Sega ran a contest to allow players to submit their own artwork to be used as graffiti within the game.In North America, the PS3 version was released on September 18, with members able to purchase it early on September 11.

The PS3 version was released in Europe the following day alongside The Xbox Live Arcade and Windows version for both North America and Europe. The PlayStation Vita version was originally scheduled to release on October 16 but was delayed for development optimization reasons and was released on November 20 in North America, and in Europe the following day. The PS3, Xbox 360, and PlayStation Vita versions were released in Japan simultaneously on February 20, 2013.The smartphone versions for iOS and Android were released in North America and Europe on November 29, 2012. Japan later received the iOS and Android versions on December 20, 2012 and January 30, 2013 respectively.

The smartphone versions were delisted as of 2015 due compatibility issues with the updated operating systems of the iOS. Reception ReceptionAggregate scoresAggregatorScoreSDC: 92%GBA: 76%SDC: 94/100GBA: 74/100PS3: 75/100X360: 70/100iOS: 58/100Review scoresPublicationScoreHD: 9/1032/40HD: 6.597/1009/10HD:9.6/10HD:HD:9/1010/10Gamers' RepublicACritical reception Jet Set Radio received acclaim for its gameplay, visual style, and music. Gamers' Republic called it flawless.

Praised the extra gameplay modes, saying they added replay value. ( ODCM) found the exaggerated physics and interactivity of the levels immersive. Described the gameplay as a combination of and, and concluded that the gameplay was better than both. Praised the pacing, stating that the beginning of the game is simple and slowly becomes more challenging as the player progresses.

Was not impressed with the early stages but their opinion changed as they progressed the game and were happy with the end result. Found the story modifications of the English versions jarring, however, complimented the new stages, calling them 'impressive' and 'a worthy addition to Japanese cityscapes of the original' The camera controls were commonly criticized, but most reviewers felt the overall quality outweighed them.In regards to the visual style, IGN said it 'looks like a moving cartoon, and every character, right down to the police dogs, is practically overflowing with personality. It has the type of look that makes non-gamers can't help but be impressed.' ODCM called it 'gorgeous' and compared it to the move to. DC-UK also praised it for resembling 2D cartoon and 3D at the same, and considered it ground-breaking. Wrote that the visuals were one of a kind and that the stylized design was convincing and fun to look at.Jeff Lundrigan reviewed the Dreamcast version of the game for, rating it four stars out of five, and stated that 'One of the most unique and interesting console games in years. You owe it to yourself to check this one out.'

When reviewing the music, GamePro called Jet Set Radio one of the best-sounding games of the year, and ODCM said it had 'one of the best soundtracks ever'. IGN also praised the soundtrack, but was critical of the tracks added to the North American release, in particular songs from.

Next Generation, however, didn't consider the new tracks to make a difference, stating the soundtrack was incredible from the start. GameSpot felt the soundtrack fit perfectly into the game's environment.When reviewing the HD remaster, the game received mixed reactions from critics. Praised how it is a joy to play even after 12 years since its release.

Also gave positive statements, calling the visual style 'timeless', and complimented the HD remaster, stating '12 years on and this is a surprisingly rigorous game built of oddball delights, then, and the HD updating has only enhanced its charms. The skating's still great, the city's still a joy to explore, and the soundtrack's still one of the very best ever put together' was more critical, stating that the gameplay was archaic and frustrating. Game Informer further elaborated that in retrospect, the original release visual style blinded them from its faulty gameplay. Both and criticized smartphone versions for the touchscreen controls and unable to keep up with the tasks the game requires.Across all versions of the game including the original and re-releases sales of Jet Set Radio surpassed 1 million copies worldwide.

Accolades Jet Set Radio won the Best Console Game at the in 2000 and was the runner up for Best in Show at the same event. The game won the category of 'Excellence in Visual Arts' award, received a 'Game Spotlights Award' and was nominated for Game of the year at the 2001. It was nominated for Game Design, Game of the Year, Console Game of the Year, Console Innovation, Original Music Composition, Sound Design, and Visual Engineering at the 4th Annual in 2001. Gamers ' Republic awarded it 'Best 3D Game Design' in their 2000 Year in Review. The game was also featured in. Legacy Jet Set Radio is recognized as one of the first games to feature, with exaggerated shapes, thick lines, and flat, bright colors. In 2009, an early antagonist in the game, Captain Onishima, was ranked 95th in IGN's 'Top 100 Videogame Villains' list.

Owner credited Jet Set Radio as an influence on their game.A sequel, was released for the in 2002, early in the system's life cycle. Two main characters, Beat and Gum, appear as playable characters in the games and, and the former also made an appearance in ' issue 45, an adaptation of the game along with.

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Back in 2000, SEGA released an amazing title: Jet Set Radio! 12 years later and still today, Jet Set Radio is available for people too enjoy on PSN and Xbox Live Arcade.

From starting the game, a warning message appears stating that graffiti is a form of art but also a form of vandalism. And from that, you learn the core mechanic of this game. Jet Set Radio is a skating, rail-grinding and tricky game where you tag all around Tokyo-to, Japan with your custom-made graffiti. However, fulfilling this task isn’t easy. During each mission, you must avoid Chief of Police: Captain Onishima and the SWAT team and their attacks too stop you. You take the role of Beat, a young run-away teenager, that forms the GGs, a gang of graffiti artist. As you complete missions, you will meet other crew members that wish to test your skills. Complete their challenges and have them join your gang!

The game begins with a tutorial by one of your crew members, Gum. She shows you the ropes of how to not only control your character, but to pull of tricks such as grinding, wall riding and tagging graffiti all over the place. Future crew members will also test out how well of a gang leader you are in order to strengthen your skills as a leader. Not only is the game extremely fun to play, but it is great to look at and listen too. For being the first cel-shaded game created, it looks cool and has an awesome feeling too it. The music is also amazing to listen too. Mostly composed by Hideki Naganuma and various other artists such as F-Fields and Deavid Soul, the soundtrack features an amazing variety of songs. From rock to hip-hop and funk to metal, Jet Set Radio’s soundtrack is something you may even enjoy if you don’t even play the game!

Jet Set Radio is an amazing title that many people still enjoy, even though it is 15 years old! The game is difficult, but the feeling of success after completing a mission is fantastic! There is also a sequel title, Jet Set Radio Future, however it only released for Xbox. Jet Set Radio costs $10.00 for both PS3 and Xbox, if you would like to try out the game before purchasing there is also a free demo. Even if you don’t have an English PSN, the game is also available on the Japanese PSN and you can purchase a card from us to help you enjoy this title.