Suikoden V Review

Suikoden V Review Rating: 4,7/5 1488 votes

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BATTLE SYSTEM
INTERACTION
ORIGINALITY
STORY
MUSIC & SOUND
VISUALS
CHALLENGE
Easy
COMPLETION TIME
45-60 Hours
OVERALL
4.5/5
Rating definitions

About Genre RPG Rating Rated 'T ' for Mild Language, Partial Nudity, Use of Alcohol, ViolenceSummary Suikoden V takes place in the Fallena Kingdom. The female population has the power in Fallena.

Like most long-running series of just about anything, Suikoden, known best for its casting of 108+ characters per game, has had its ups and downs. Suikoden IV, considered by most to be the worst game in the series, was received pretty poorly in the United States, rendering fans quite cautious when, only a few months later, its release was followed by the announcement of Suikoden V. Claimed by Konami to have been worked on since Suikoden III first came out, Suikoden V was under the supervision of an entirely new development team and began to stir up a renewed hype for the series. Press releases and screenshots began to circulate, revealing many series staples that, after having been discarded in recent games, would be brought back: six-person parties, a world map, the formation system, and others. After what seemed like decades, Suikoden V was released and has lived up to the hype in many ways. This latest installation in the series manages to both tell a fantastic story and successfully amalgamate the old and the new, maintaining old school elements without feeling outdated, yet adding new features without feeling like a new game entirely.

Suikoden V’s battle system is a pretty standard turn-based affair, spiced up by the fact that the player has 108 characters at his or her disposal. Although only a bit more than half of those 108 can join the party as fighters, others can join the entourage and walk around with the character anyway, allowing them to grant special abilities such as being able to find more potch (currency), appraise unknown items on the field, and cast extra magic. Characters can also team up to use Unite abilities in combat and do extra damage or abilities, sharpen their weapons to do more damage, use runes to cast magic in a time-worn magic point system reminiscent of the original Final Fantasy, learn skills using a pool of skill points, and much more. At times it almost feels like there are too many options; the skills system seems to be mostly unnecessary and tacked on, while some formation attacks, commands that can be selected at the beginning of a battle to do set damage based on the party's current formation, are entirely too powerful. However, battling is never dull thanks to the “auto” command, which has all current characters auto-attack in fashion, allowing the player to speed through random and easy encounters.

Seems cool, right? That’s not even the half of it; Suikoden V also features two more modes of battle: one-on-one dueling and massive army warfare. Dueling is a timed rock-paper-scissors mind game where the player must read his or her opponent’s comments and respond accordingly with his or her own action. Although it’s a fun system, it’s generally way too easy to predict opponents' moves, and, given that it has been around in more or less the same form since the first Suikoden game, dueling is getting old. Warfare, on the other hand, has been changed in every Suikoden game so far, and Suikoden V is no exception. This incarnation of the army system has the player moving around different units in real time, positioning them to attack each other in what is again a rock-paper-scissor system. The RTS-like moving arrangement adds an element of strategy to warfare that hasn’t been seen in any Suikoden, and it’s safe to say that this is the best war system yet.

Every prince has his posse

Suikoden V looks and sounds spectacular, and the aesthetic quality of the game really shows, especially when it comes to the minute details and facial expressions of each character. Unfortunately, the camera is usually pulled back so far that it's difficult to really see and appreciate the amount of effort actually put into the art. Although the camera can zoom in further, that tends to take away from the perspective and prevent players from seeing everything in a given map that needs to be seen. Other than this minor detail, however, the game’s visuals are great, as is the music, which does a perfect job of both reliving nostalgic moments through haunting melodies from previous games and creating new tunes that will resonate with players for months to come.

Although Suikoden V is by no means a difficult game, the main story is beefy and will likely last around 50 hours; however, to truly experience the game it’s essential to go out and recruit all 108 characters. Recruiting some characters requires tedious or complicated methods that it will take most players quite a while to figure out. Others can be missed if not recruited during a given interval of time, giving players an excuse to take advantage of Suikoden V’s New Game + feature, which allows for replaying the game with potch and inventory intact. Sometimes Suikoden V suffers by being too easy when it comes to battle yet too hard when it comes to recruiting characters, but that is a problem the series has always faced. The difficulty can feel rather unbalanced, as several boss battles provide a large increase that changes pace completely.

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Suikoden V has the best translation of any game in the series yet, with witty dialogue and fantastic characterizations. It'd be great if the interface was as polished, but for the most part things are clunky. Menus tend to be hard to see and there tend to be a lot of extra confirm choices for options where they’re not necessary, like equipping characters. Another problem stems from having to backtrack a lot in order to proceed in the story, especially toward the beginning of the game. However, these hindrances do not take away from the game enough that they are a severe detriment.

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Recent RPGs have slacked off a bit when it comes to story, which is why Suikoden V’s plot is invigorating in its elegance. Players take the role of the son of Queen Arshtat and Commander Ferid of the island nation Falena, and although only women can rule as Queen, the protagonist has an important role regardless. As is typical of Suikoden games, Suikoden V 's first few hours are spent learning about the main character, who accompanies him regularly, and the environment that the game takes place in. And as is typical of Suikoden games as well, the player then watches as the main character falls from grace and is forced to overcome insurmountable odds in this heavily political, epic storyline. It's hard to go on without spoiling certain elements, but there are tons of surprising moments and extremely emotional parts. Unlike its prequels, Suikoden V’s entire plot wraps up very nicely with very few loose ends.

This game is an excellent choice for any fans of Suikoden who feel like the series has abandoned them lately. To those who haven't played any Suikoden games, Suikoden V may be the perfect place to start, as it doesn't alienate newbies to the series at all. If you want to immerse yourself in a great political story while also enjoying all sorts of cool features, Suikoden V is a great purchase.

Review Archives

What's the most beautiful thing in the world?

Fire? Your first kiss? Or perhaps your last? A baby's morning smile? Your tears at her wedding? Truth? Her tears at your funeral? Making love after a fight? Beckham's match-winning free-kick? Yorda swinging on your fingertips?

London at sunrise or Christmas morning aged seven or Jordan or 'cellar door' or the Koh-i-Noor or peace or hope or Mona Lisa and love?

Listening to the orchestra under the silence?

Me? I think reconciliation is the most beautiful thing in the world. Something bad made good; a relationship fixed, a wrong moment in history suddenly turned right through resolution, compromise, humility, grace or forgiveness.

Suikoden V is a game all about reconciliation. Firstly, for your unnamed protagonist, the Prince of Falena, and his increasingly unstable mother, Queen Arshtat. Her name, from the ancient Persian Zoroastrian religion, has two meanings: Rectitude and Justice. One moment she's the first - a loving, moral, caring and noble Queen. The next she's the second, meting out skewed ethnic cleansing, heartlessly demanding those who look at her funny be wiped from the world's face with fire, bleach and poisonous glare.

This is the story about you and her and how she comes to be made good again and how the world she has unwittingly broken comes to be fixed.

And secondly, this is a game looking to reconcile a faltering brand back to its increasingly estranged fans. Suikoden 4 was a horrible mess of an RPG, uncompromising in its mediocrity, calculatingly bland - a far, sad and lost cry from the series' majestic debut that sees copies of the discontinued PSone title routinely change hands on eBay for double the exorbitance of a new 360 game.

This title goes back to its roots, sweeping aside recent mistakes, reclaiming strands of DNA almost lost to misguided evolution. Konami knows that this could be its last chance to make amends in the west and so we see a return of the six man squad, a re-emphasis on the collectable 108 characters (the star of destiny USP) and crucially, the enormous weight of a thinking plot and enjoyable story.

The plot circles the power struggles in the kingdom of Falena, refreshingly putting the players in the greaves of a prince rather than the usual JRPG flip-flops of an unwitting pauper-with-a-destiny(TM). You're quickly dragged into the disputes between the two leading noble families in the nation, the Godwins and the Barows, while witnessing your queen's descent into madness brought on by the Sun Rune weapon she carries around her neck. The tangles of complex interrelationships take time to be unravelled and the game's introductory prologue takes many hours. Indeed, for a while you will feel alone in the company of the game's characters, an onlooker witnessing but scarcely participating in events. Nevertheless, once through the overblown introduction the game gathers pace with pleasing alacrity whisking you from location to location as you seek to manoeuvre yourself from being a pawn into a place where you can reconcile the story's various problems.

Underneath the exterior the game continues to devolve the series' recent ill-advised changes. The battle system allows you to pick five other comrades to fight alongside you and is a hearty return to Suikoden 2's slick, well-oiled system. Combo attacks, allowing two related team members to attack together in a signature move (often in a humourous way), are pleasingly executed. Likewise, a straightforward but workable rune system allows different characters to equip new abilities (such as magic attacks, status effects etc). Also, you can align your squad into different battle formations to gain certain bonuses e.g. three-in-front, three-in-back for a small healing bonus. As a result the system has a satisfyingly wide potential for team customisation but, still, nothing as varied as Nippon Ichi's output, and similarly, while battles don't grate, they're never as adrenaline-sucking as, say, Grandia III's sword ballet.

Comfortably the weakest element of the game is the more epic army battles. Ostensibly a Romance of the Three Kingdoms attempt at grand scale warfare they are dull, base affairs in which troops move, act, and attack in real time, engaging one another whenever two opposing units meet. The outcome of each exchange is decided on the rock paper scissors system: archers top cavalry top infantry top archers but, thanks to the disastrous AI and unresponsive control of units they are frustrating and far from fun.

However, the size and scale of your army in these battles is dictated by your ability to recruit - and this is wherein much of Suikoden appeal lies. There are 108 stars of destiny - characters from all walks of Falenan life (beavers, craftsmen, warriors, magicians, detectives, even an orchestral conductor) each bound by destiny and a celestial kinship. You must seek out each of these characters and, if your answers to their questions convince them to join you, you'll see them take up residence in your fortress.

Many of them can be used in your actual team battles and all of them will contribute to the size and skill of your army in big battles. Manage to catch 'em all and you'll receive a special ending and that twinge of time-management inspired guilt. The story incorporates this collecting mechanic beautifully (unlike the last two games where it was tacked on) and building a wide, varied and colourful cast of comrades is always compelling.

So, if reconciliation is the most beautiful thing in the world then this should be the most beautiful of games right? Well, no. Battles are too frequent, loading times, while pleasingly short, are still too recurrent, and graphically the game looks tired: the blocky Lego-men look of Suikoden Tactics slightly chiselled here but still, lacking real style, flair or grace. While there are giant leaps towards putting things right this is a game that seems to be grasping for what once was rather than setting its paths straight into a bright and engaging future. That said, there is much good within Suikoden V and as a result this is a most heart-warming of homecomings.

Suikoden

7 /10